The real shape of the campaign, in the order you'll actually need it.
Props, Handouts & Information
01
Case File LA-1147
Foundation evidence recovered after Session 1's breach - the Incident dossier, transport manifest, agent credentials, and the item requisition. Player-facing, opens in a new tab.
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02
City Map
Real streets, real coordinates - The Screen, Site-19, and Repository 23 pinned on an interactive Leaflet/OSM map. No spoilers, safe for players.
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03
06
Scorched Napkin
Handwritten, LA-1147's own hand - points at Site-19 (Poland Ave). Optional: only hand out if the party actually searches the bar rail. They may never find it.
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07
Torn Ledger Page
Handwritten, LA-1147's own hand - points at Repository 23 (Market Street). Optional: only hand out if the party actually searches near the register. They may never find it.
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Chapters
GM Reference
01
The Truth Behind the Curtain
What's actually going on in Backwater Static, stated plainly, GM eyes only.
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02
03
The Inciting Incident
Running Marcus's possession and the party's first night as something other than human.
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04
Tone & Safety Tools
Lines, veils, and how dark this table is actually willing to go.
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05
The City, Behind the Map
What the players see versus what's actually there — neighborhood by neighborhood.
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06
NPC Roster
Marcus and the rest of the supporting cast — who they are before and after tonight.
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07
Threats & Adversaries
Foundation Personnel, Loose Anomalies, and Special Agents native to Backwater Static.
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08
Anomalous Objects
What's out there and what it does to whoever finds it.
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09
Campaign Arc & Threads
The long game — where this is all headed across a full season of play.
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