Savage Light Studios
Before Day 1SafetyTake 1

Set Safety Orientation

Anyone can call a hold for safety. Here's when, and what else keeps a crew in one piece.

For everyone on Last Light: every department, cast and background. About 15 minutes. Take it before your first day.

In this orientation

  1. Everyone's job
  2. Walkways, cable and stands
  3. Overhead, ladders and lifting
  4. Electrical and lights
  5. Specialist work
  6. Fatigue, weather and the drive home
  7. When something happens
  8. Hazard hunt
  9. Three quick calls
  10. Knowledge check
Lesson 1Everyone's job

Everyone's job

The 1st AD runs safety on set. They hold a safety meeting at call every day, and another before anything unusual: stunts, picture cars, special effects, prop weapons, work at height or near water.

But safety isn't only theirs. Anyone on set can call a hold for safety: a grip, a PA, an actor, someone in background. Say it on the radio or out loud: "Hold the roll for safety." No one will be angry that you called it.

See it, call it, then fix it or get the person who can.

Lesson 2Walkways

Walkways, cable and stands

Trips and falls are the most common injuries on a set, and most of them start with cable.

If you'd trip on it in the dark, so will someone else.

Lesson 3Overhead

Overhead, ladders and lifting

Listen for the calls. Crew shout them when they're moving through with something that can hurt you:

"Points!"Someone is carrying gear with sharp or pointed ends, like stands or dolly track. Stop, look, step aside.
"Watch your back!"Someone is coming through behind you with something that could hit you. Hold still or move in.
"Striking!"A light is about to be switched on or off. Look away from it.

Look up when you walk onto a set, and use the calls yourself.

Lesson 4Electrical

Electrical and lights

If it's plugged in and it isn't your department's, don't touch it.

Lesson 5Specialist work

Specialist work

Stunts, picture cars, special effects and prop weapons happen only with their specialist present and a safety meeting first.

If it's specialist work, you're either part of it or out of it.

Lesson 6People

Fatigue, weather and the drive home

The most dangerous part of a shoot day is often the drive home.

Lesson 7Reporting

When something happens

Nobody gets in trouble for reporting.

PracticeHazard huntSet 2

Hazard hunt: Rosie's Diner

This is the diner set after lunch on Day 2. Eight things here are unsafe. Tap anything that looks wrong. Some things are set up properly, and tapping those will tell you so.

Found 0 of 8

Tap the map.

Hazard hunt: Rosie's Diner set Top-down map of the diner set during a shoot. The entrance is at the bottom left, booths line the top wall, the counter runs down the right side, and the kitchen with the fire exit is in the top right. A dolly track with the camera runs through the middle of the room. Lights, stands, a ladder, cables and crew are placed around the room. Eight things on this map are unsafe. SINKRANGE CAMERA ON DOLLY DISTRO FIRE EXIT BOOTHS KITCHEN COUNTER ENTRANCE Yellow lines are power cables. The generator is outside the entrance. 02.5 m
Rosie's Diner, Set 2. Yellow lines are power cables.

The hazards

  1. Cable across the entrance with no mat. Run it round the doorway, or cover it with a mat or a cable ramp.
  2. A C-stand with its arm out and no sandbag. High leg under the load, sandbag over it.
  3. Someone up a ladder with nobody footing it. One on the ladder, one at the bottom.
  4. A stinger lying in water by the sink. Don't touch it; call electric.
  5. A hot light at head height in the walkway. Move it, or flag and mark it.
  6. Cases blocking the fire exit. Exits stay clear, always.
  7. Someone sitting on the dolly track. It's not a bench, and the dolly may be coming.
  8. The first aid kit buried under jackets. Clear and visible on every set.
PracticeThree quick calls

Three quick calls

1. You're carrying a tray of coffee to set, and there's an untaped cable across the doorway. What do you do?

  1. Step over it carefully and carry on.

  2. Put the coffee down, tell electric on the radio, and stand by the cable until it's covered.

  3. Move the cable out of the way yourself.

The next person through may be carrying a light, or not looking. Cable belongs to electric, so you call it and guard it rather than move it.

2. A stand with a light on it rocks every time the diner door opens. What do you do?

  1. Steady it and call grip to bag it.

  2. Grab a sandbag and put it on any leg.

  3. Leave it. It's grip's stand.

A falling light hurts people and breaks things, so steady it now. But the bag has to go on the right leg, under the load, which is grip's call.

3. Wrap is at 9 p.m. after a 14-hour day, and you live an hour away. You're struggling to keep your eyes open. What do you do?

  1. Drive with the window down and the radio up.

  2. Tell the 2nd AD you're too tired to drive.

  3. Nap in the car for 20 minutes, then drive.

Productions arrange rides and rooms for exactly this. A short nap doesn't fix a 14-hour day, and the window trick doesn't work.

Check8 questionsPass: 7

Knowledge check

Eight questions. You need seven right to pass. Each answer explains itself.

1. Who can call a hold for safety?

  1. Only the 1st AD

  2. Anyone on set

  3. Department heads

Anyone: crew, cast or background. The 1st AD runs safety, but everyone can stop work.

2. A cable has to cross a walkway. What's right?

  1. Tape it flat to the floor

  2. Put a sign next to it

  3. Cover it with a mat or a cable ramp, taped down

Tape alone still leaves a lump to trip on. A mat or a ramp makes the crossing flat and visible.

3. Where does the sandbag go on a stand with its arm out?

  1. On the high leg, turned to point under the load

  2. On whichever leg is easiest to reach

  3. On the floor beside the stand

The load pulls the stand over its arm. The high leg under the load, with the bag saddled over it, holds it down.

4. Someone behind you shouts "Points!" What does it mean?

  1. A light is about to switch on

  2. Gear with sharp or pointed ends is coming through: stop, look, step aside

  3. The scene is about to roll

"Points" warns of stands, tripods or track moving through. "Striking" is the call for a light.

5. You hear "Striking!" What do you do?

  1. Help take the set down

  2. Clear the stunt area

  3. Look away: a light is being switched on or off

"Striking!" warns that a light is about to switch on or off. Set lights are bright enough to hurt your eyes.

6. A breaker trips on the distribution box. Who resets it?

  1. An electrician

  2. Whoever is closest

  3. A PA, if electric is busy

A trip means something's wrong. Only electricians touch the generator, the distribution and the connections.

7. Between takes, an actor hands you their prop gun to hold. What do you do?

  1. Hold it until the next take

  2. Put it down on the props table

  3. Don't take it. Call the armourer.

Only the armourer hands out, takes back and checks prop weapons. Treat every one as real.

8. A light nearly falls on someone, but nobody is hurt. What happens next?

  1. Nothing; nobody was hurt

  2. Report the near miss to the 1st AD the same day

  3. Mention it at wrap

A near miss is a free warning. Reporting it is how the next accident gets prevented, and nobody gets in trouble for it.

DoneAcknowledgement

Before your first day

For the producer and 1st AD: how we'll know this orientation worked, the four-level evaluation plan.

More: Your First Day as a PA · Reading a Call Sheet · all samples