Set Safety Orientation
Anyone can call a hold for safety. Here's when, and what else keeps a crew in one piece.
For everyone on Last Light: every department, cast and background. About 15 minutes. Take it before your first day.
In this orientation
- Everyone's job
- Walkways, cable and stands
- Overhead, ladders and lifting
- Electrical and lights
- Specialist work
- Fatigue, weather and the drive home
- When something happens
- Hazard hunt
- Three quick calls
- Knowledge check
Everyone's job
The 1st AD runs safety on set. They hold a safety meeting at call every day, and another before anything unusual: stunts, picture cars, special effects, prop weapons, work at height or near water.
But safety isn't only theirs. Anyone on set can call a hold for safety: a grip, a PA, an actor, someone in background. Say it on the radio or out loud: "Hold the roll for safety." No one will be angry that you called it.
See it, call it, then fix it or get the person who can.
Walkways, cable and stands
Trips and falls are the most common injuries on a set, and most of them start with cable.
- Cable runs along walls. If it has to cross a walkway or a doorway, it goes under a mat or a cable ramp, taped down.
- Stands with an arm out get a sandbag, always. Point the high leg under the load and saddle the bag over it. More weight for wind or a heavy light.
- Don't move another department's stand or cable. Ask them.
If you'd trip on it in the dark, so will someone else.
Overhead, ladders and lifting
Listen for the calls. Crew shout them when they're moving through with something that can hurt you:
- Ladders: one person on the ladder, one at the bottom footing it. Nobody walks under work overhead.
- Lifting: lift with your legs, ask for a second person, use the cart.
Look up when you walk onto a set, and use the calls yourself.
Electrical and lights
- Only electricians touch the generator, the distribution boxes and the connections. The generator has a keep-clear zone.
- Lights stay hot long after they're switched off. Gloves, or leave it to electric.
- Water and power don't mix. When it rains, cables come off the ground and connections get covered. If you see a cable in water, don't touch it: call electric.
If it's plugged in and it isn't your department's, don't touch it.
Specialist work
Stunts, picture cars, special effects and prop weapons happen only with their specialist present and a safety meeting first.
- Keep clear of the action area and the vehicle's path. Never stand behind a car that's reversing: the driver can't see you.
- Prop weapons: only the armourer hands them out, takes them back and checks them. Treat every one as real.
If it's specialist work, you're either part of it or out of it.
Fatigue, weather and the drive home
- There are at least 10 hours between wrap and the next crew call. Long days still add up over a week.
- Too tired to drive home? Tell the 2nd AD. The production can arrange a ride or a room, and that's far cheaper than a crash.
- Heat, cold and rain: water, layers and breaks. Lightning stops exterior work.
The most dangerous part of a shoot day is often the drive home.
When something happens
- First aid kit: at the production table at basecamp and on the set cart. If there's a set medic, they're on the call sheet.
- Nearest hospital: on every call sheet.
- Report every incident, and every near miss, to the 1st AD the same day. Near misses are how the next accident gets prevented.
Nobody gets in trouble for reporting.
Hazard hunt: Rosie's Diner
This is the diner set after lunch on Day 2. Eight things here are unsafe. Tap anything that looks wrong. Some things are set up properly, and tapping those will tell you so.
The hazards
- Cable across the entrance with no mat. Run it round the doorway, or cover it with a mat or a cable ramp.
- A C-stand with its arm out and no sandbag. High leg under the load, sandbag over it.
- Someone up a ladder with nobody footing it. One on the ladder, one at the bottom.
- A stinger lying in water by the sink. Don't touch it; call electric.
- A hot light at head height in the walkway. Move it, or flag and mark it.
- Cases blocking the fire exit. Exits stay clear, always.
- Someone sitting on the dolly track. It's not a bench, and the dolly may be coming.
- The first aid kit buried under jackets. Clear and visible on every set.
Three quick calls
1. You're carrying a tray of coffee to set, and there's an untaped cable across the doorway. What do you do?
Step over it carefully and carry on.
Put the coffee down, tell electric on the radio, and stand by the cable until it's covered.
Move the cable out of the way yourself.
The next person through may be carrying a light, or not looking. Cable belongs to electric, so you call it and guard it rather than move it.
2. A stand with a light on it rocks every time the diner door opens. What do you do?
Steady it and call grip to bag it.
Grab a sandbag and put it on any leg.
Leave it. It's grip's stand.
A falling light hurts people and breaks things, so steady it now. But the bag has to go on the right leg, under the load, which is grip's call.
3. Wrap is at 9 p.m. after a 14-hour day, and you live an hour away. You're struggling to keep your eyes open. What do you do?
Drive with the window down and the radio up.
Tell the 2nd AD you're too tired to drive.
Nap in the car for 20 minutes, then drive.
Productions arrange rides and rooms for exactly this. A short nap doesn't fix a 14-hour day, and the window trick doesn't work.
Knowledge check
Eight questions. You need seven right to pass. Each answer explains itself.
1. Who can call a hold for safety?
Only the 1st AD
Anyone on set
Department heads
Anyone: crew, cast or background. The 1st AD runs safety, but everyone can stop work.
2. A cable has to cross a walkway. What's right?
Tape it flat to the floor
Put a sign next to it
Cover it with a mat or a cable ramp, taped down
Tape alone still leaves a lump to trip on. A mat or a ramp makes the crossing flat and visible.
3. Where does the sandbag go on a stand with its arm out?
On the high leg, turned to point under the load
On whichever leg is easiest to reach
On the floor beside the stand
The load pulls the stand over its arm. The high leg under the load, with the bag saddled over it, holds it down.
4. Someone behind you shouts "Points!" What does it mean?
A light is about to switch on
Gear with sharp or pointed ends is coming through: stop, look, step aside
The scene is about to roll
"Points" warns of stands, tripods or track moving through. "Striking" is the call for a light.
5. You hear "Striking!" What do you do?
Help take the set down
Clear the stunt area
Look away: a light is being switched on or off
"Striking!" warns that a light is about to switch on or off. Set lights are bright enough to hurt your eyes.
6. A breaker trips on the distribution box. Who resets it?
An electrician
Whoever is closest
A PA, if electric is busy
A trip means something's wrong. Only electricians touch the generator, the distribution and the connections.
7. Between takes, an actor hands you their prop gun to hold. What do you do?
Hold it until the next take
Put it down on the props table
Don't take it. Call the armourer.
Only the armourer hands out, takes back and checks prop weapons. Treat every one as real.
8. A light nearly falls on someone, but nobody is hurt. What happens next?
Nothing; nobody was hurt
Report the near miss to the 1st AD the same day
Mention it at wrap
A near miss is a free warning. Reporting it is how the next accident gets prevented, and nobody gets in trouble for it.
Before your first day
Thanks. On a real show this would be logged with the 1st AD; in this sample nothing is recorded. See you at the safety meeting at call.
For the producer and 1st AD: how we'll know this orientation worked, the four-level evaluation plan.
More: Your First Day as a PA · Reading a Call Sheet · all samples